made by Moth - 2025-2026
Privacy·Disclaimer·Fan-made — not affiliated with the official game or Roblox.
The Reactor
WikiCloud
Login // Discord
Article

Energy Fluctuation Event

1 revision · googer
ReadHistory

Stub

Energy Fluctuation Events (EFEs or EEFs, both are valid) are Events in which Subspace Reactor starts producing 3xbug?[1] as much power, while also having certain effects on the facility depending on its type. Those events are caused by Subspace radiation interacting with normal matter, which result in "physics bending" effects. The more destructive and disruptive types of Subspace radiation have a lower probability of being emitted more than the others depending on how recently the Subspace itself was accessed, which is why the Subspace Reactor gets more unstable the more shifts reactor operators complete.

General Characteristics

For all EFE types there are some factors that each EFE follows. Those include:

  • Core Temperature freezes for the time of active EFE -> Energy generation of temperature level at that time is locked and cannot be changed.
  • M.E.S. Power Core fails -> All players in M.E.S. have to either leave the suit before EFE starts, or sit through its boot sequence again.

EFE Types

"Thunderquake" (S2+)

Thunderquake is the first type of EFE player encounters on Shift 2. It is characterized by heavily increasing electromagnetic interference inside the chamber and increased current in the power grid, which damages "Tesseract" Mainframe and stuns reactor controls, making player unable to control the reactor for the time being. Its cause is the result of electrons, under influence of Subspace radiation, losing their normal properties and being attracted to each other, clumping up, before returning back to normal and explosively scattering.

"Gravquake" (S3+)

Gravquake EFE temporarily disables gravity in the facility and damages the Gravatron assemblybug![2], which often leads to fractures and decreased mobility of operators lacking M.E.S. or P.T.M.. Control consoles are, however, functional, so this EFE is sometimes preferred to Thunderquake, as it allows usage of Atmospheric Vent Button to control pressure during the event. Its cause is the result of physics-bending effects during interaction of Subspace radiation and normal matter.

Infinite EFE

TODO

References

  1. The game itself mentions producing 2x power, while actual behavior is to produce 3x power, possibly due to double-add in game's logic (1x normal + 2x EFE) ↩
  2. If, when EFE starts, Gravatron was already damaged once, as of 01 May 2026, you will enter Infinite EFE, which will later lead to Gravquinox unless you manage to shutdown before Equinox. ↩
Based on info available in game and QnA by Hyffrd on 16 April 2026.

Q: What are EFE’s?

A: As mentioned before, the subspace dimension contains exotic matter which is usually just referred to as exotic radiation or subspace radiation. When this subspace radiation interacts with normal matter, it can produce some physics bending effects like causing electrons to briefly attract each other and clump up, before behaving like normal and scattering explosively, or even causing disturbances in gravity. Usually these unique interactions are caused by specific types of subspace radiation, and the type of radiation predominantly emitted over the others is what leads to different types of EFE’s. The more destructive subspace radiation types have a lower probability of being emitted more than the others depending on how recently subspace itself was accessed, which is why the core gets more unstable the more shifts you complete.

— hyffrd, Q&A on 16th April 2026


Last edited 6/12/2026, 10:21:20 PM by googer · 1 revisions
Explore
Main PageRandom PageSearchAll PagesRecent ChangesHelp & SyntaxExportSystem Messages
Recently Edited
SubspaceEfequinoxEnergy Fluctuation Event"Hell Shift" BadgeMain PageSaved by the METU
Categories
Badges4Events1